An Odd Way To Ruin A Great Video Game For Me

this post has been a long time in coming, a low background mullygrubbling in the back of my mind, roaring to the fore whenever the game in question comes to mind.

“Far Cry 4”

so, to make the story short, you’re the son of a former revolutionary who helped overthrow the government of Kyrat. one of his compatriots, a foreigner, Pagan Min, betrayed everyone and set himself up as the king of his own little burgeoning narco-monarchy.
you fuck all that shit up, generally running missions for one of two sides. the traditionalists, who want to return to the highly religious past, and the realists, who view the country’s only hope for economic survival being a narco-republic.
so you do your job, and the faction you support takes over, but it’s a mixed bag. the traditionalists resort to political and religious cleansing. the realists take children from the villages to slave in the poppy fields.

both of these options suck rancid monkey balls, neither leader is worth a bucket of warm piss in the long run.
but you, having accomplished your mission, retreat back into the countryside (that, courtesy of your campaign, you know a whole lot better that almost anyone in the country), with your stash of weapons and ammo (that the revolutionaries were more than happy to supply you), and all the guerrilla training your campaign gave you.

country going to shit in one of two odious ways, you as the hero just go on up into the hills to diddle yourself.
uh huh.

number one, in reality neither faction leader should be stupid enough to leave you running around loose. to many of your countrymen, you are the face of the revolution, and should you want it, you could in all probability take leadership of the country.
but running a country is a bore at the best of times, and doesn’t really fit in with this video game’s vibe.

see, what i’d really like is some downloadable content, a mini campaign where you choose a less bugfuck crazy candidate to run the country and fight to put them in charge. lots of chances for vindictive dialogue as you square off against your former comrades, forcing them to see they’re no better than the man they deposed.

having been a table-top role playing gamer before the Atari 2600, let alone games of such narrative complexity, i have a major issue with a game just assuming a character it’s turned into a by-God hero is just gonna sit there while all his work is perverted.
that shit just wouldn’t fly. it’s not what heroes do.
and we play games, more often than not, to be the hero.

 

listening to: The Late John Garfield Blues – John Prine”
mood: why the fuck am i awake?

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